Subnautica 2 Map & POI Guide

A route-first map guide for locations players actually search for: starter loops, story POIs, resource farms, vehicle paths, and danger zones.

This page is not a copied coordinate dump. It groups POIs by player intent and links routes to the relevant crafting, Biomod, vehicle, and biome guides.

Starter Route

Lifepod Resource Loop Subnautica 2 image
Starter Route

Around the starting lifepod

Lifepod Resource Loop

Fast copper, titanium, quartz, and first food/water checks.

Bring: No vehicle required; bring the Scanner as soon as it is crafted.

Old Habitat Subnautica 2 image
Starter Route

North of the lifepod

Old Habitat

Processor scan, base candidate, and repeatable resource path.

Bring: Bring Scanner, food, and storage room for ore pickups.

Story POI

Welcome Center Subnautica 2 image
Story POI

Southeast starter route

Welcome Center

Unlocks early base and Biomod direction.

Bring: Bring a Basic Battery and enough oxygen for a clean return.

Chap Blackbox Route Subnautica 2 image
Story POI

Southeast cave and wreck path

Chap Blackbox Route

Leads into Repair Tool and sealed-room progression.

Bring: Carry spare oxygen and mark the entrance with a beacon.

Cicada Wreck Subnautica 2 image
Story POI

Northeast starter route

Cicada Wreck

Fragment path and strong resource density.

Bring: Repair Tool follow-up required for sealed access.

Resource Route

Thermal Vent Farm Subnautica 2 image
Resource Route

Thermal Vents

Thermal Vent Farm

Sulfur, power planning, and heat-gated material routes.

Bring: Heat safety and a clear retreat route are mandatory.

Danger Zone

Abyssal Trench Entry Subnautica 2 image
Danger Zone

Deep high-risk region

Abyssal Trench Entry

Leviathan checks and late-route resource planning.

Bring: Vehicle upgrades, repair supplies, and a no-loiter plan.

Vehicle Route

Tadpole Pens Route Subnautica 2 image
Vehicle Route

Vehicle progression corridor

Tadpole Pens Route

Vehicle fragments, module upgrades, and deeper exploration.

Bring: Do not start the route without the Scanner and enough inventory space.