
Around the starting lifepod
Lifepod Resource Loop
Fast copper, titanium, quartz, and first food/water checks.
Bring: No vehicle required; bring the Scanner as soon as it is crafted.
A route-first map guide for locations players actually search for: starter loops, story POIs, resource farms, vehicle paths, and danger zones.
This page is not a copied coordinate dump. It groups POIs by player intent and links routes to the relevant crafting, Biomod, vehicle, and biome guides.

Around the starting lifepod
Fast copper, titanium, quartz, and first food/water checks.
Bring: No vehicle required; bring the Scanner as soon as it is crafted.

North of the lifepod
Processor scan, base candidate, and repeatable resource path.
Bring: Bring Scanner, food, and storage room for ore pickups.

Southeast starter route
Unlocks early base and Biomod direction.
Bring: Bring a Basic Battery and enough oxygen for a clean return.

Southeast cave and wreck path
Leads into Repair Tool and sealed-room progression.
Bring: Carry spare oxygen and mark the entrance with a beacon.

Northeast starter route
Fragment path and strong resource density.
Bring: Repair Tool follow-up required for sealed access.

Thermal Vents
Sulfur, power planning, and heat-gated material routes.
Bring: Heat safety and a clear retreat route are mandatory.

Deep high-risk region
Leviathan checks and late-route resource planning.
Bring: Vehicle upgrades, repair supplies, and a no-loiter plan.

Vehicle progression corridor
Vehicle fragments, module upgrades, and deeper exploration.
Bring: Do not start the route without the Scanner and enough inventory space.